﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ProjectSurvivor
{
    public interface IEnemy
    {
         void Hurt(float value, bool force = false);
        void SetHPScale(float hPScale);
        void SetSpeedScale(float speedScale);
    }
}
